I've come across this several times, and would like it to work. Basically, what I want is a crude (for it won't be accurate) mask for 'disabling' certain parts of an object population by a mask (in world space). I know certain areas will be half gone, but that won't matter.
Say I have a population of guys on horseback. I can color them differently in space, but I would also like some of them to have a sword, others not. Or a helmet and others not. Randomly. The occasional half helmet is not too bad, it is only meant for low quality background stuff. And if the spacing is big enough and the PF accordingly, the chances for a half helmet are not that big.
But it doesn't work! So here's a feature request; please makes this work. Shouldn't be hard, I guess.
The glass setup is an option, but that takes ages, and is merely suitable for subtle opacity.