Devils-Cube Cavern

Started by DocCharly65, August 12, 2015, 03:23:59 AM

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DocCharly65

#15
Thanks guys  :)

Last week and the weekend I took time for a couple of tinkering...

Higher haze density including high sample rate for some slight sunbeams
Some changes on the "rock-cubes"
Some correction on the size ratio of the plants
Some new plants (trees in some variation and some ivy)
Last but not least I gave the images a new story.
(also by doing this I found the only "legal" way , dear Oshyan  ;) , to add a second light source inside the cavern  ;D  )

The Storytellers Hollow (quite more positive, right?)  :)

Inside Storytellers Hollow:
[attach=1]


Outside Storytellers Hollow:
[attach=2]

Dune

Nice addition to the big movie, Nils. I have to say that the displacement on the rocks may be a little less or more diverse. What if you replace this setup with a rock-populated sphere, and then disable the sphere? Might be a lot easier. Too bad you can't yet populate the displacable objects. Vector displacement map is another possibility, and another option is an inverted sphere: http://www.planetside.co.uk/forums/index.php/topic,18829.msg183279.html#msg183279

But I love the view from inside!

EDIT: Ah, I just noticed page 2 with less displacement. Cool!

bobbystahr

Liking this a lot and having been reminded by Dune of the sphere solution I am allowing myself inspiration from your project to re start an old idea, now that  we can force displacement on imported objects...woo hoo..Well Done.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

It has been eaten.

Oshyan

I love the view from inside the cave, definitely!

- Oshyan

DocCharly65

Thanks  :)

Ulco, I remember your cavern. In that time I was absolute beginner and thought I never would do something like that...  ;)

Good luck bobbystahr  :)

Meanwhile I have to care about the environment... in the animation somebody must be able to get to the cavern on his small wheels (while he grumbles to himself that constantly grass hangs between the rollers)  ;) 
I will darken the fern on the grass and reduce its tranclucency. I thought about a path but I don't want one here.

The camera path will start a bit more from the right direction... next long way to go.

[attach=1]

bobbystahr

Quote from: DocCharly65 on August 18, 2015, 03:31:41 AM


Good luck bobbystahr  :)

Looking sorta good so far. Using a obj/tgo I made as a population object on a displaced Sphere...my previous was with the inverted Sphere and had not a lot of luck with that.
Maybe try your technique as well as I really like the roughness you get from the displaced Cubes
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

masonspappy

really Like "storytellers" good idea and realization

DocCharly65

Time to get the protagonists of "my plan" involved...  :)

...the morning had dawned, the mists had cleared away and the little robot wobbled on the grass while he complained about the arduous path by vociferous beeping and whistling... he would have preferred to remain silent, if he had known who or what awaited him in the cave on this peaceful glade.

???  :o

[attach=1]


DocCharly65

...and after 9h rendertime the view from outside the cave into the morning sun...

[attach=1]

Sorry Kadri ... This is just a brake from all the many renderjobs at the pool with the bike.
Also the Paraducks are still running.

So It will take some months until I can begin to develope the animation...