Quote from: yossam on August 25, 2015, 08:57:35 PM
I like.........any info on process for "Poseray displaced rocks"? Sounds interesting.
Take a basic average poly rock shape into PoseRay and give it a texture that has a bump map as well and also I Cubic map it in the U/V tab if it has no U/V map.
Having prepared it go into the Groups tab and click on the Subdivision tab, and when there I always sub-d it twice.
Then go to the Displacement tab and load your bump map as the Displace map. The highest I've gone and got useable product was.001 at the white square
Next click 'Adaptive subdivision before displacement' and leave default
Then click 'Create gradient map' and when that finishes click the 'Displace geometry' button.
Let me know how that works for you.