Author Topic: And why not, even more rocks  (Read 16557 times)

Offline DocCharly65

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Re: And why not, even more rocks
« Reply #30 on: September 26, 2015, 05:37:51 AM »
I like v9-6 and 8 very much.


Offline Dune

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Re: And why not, even more rocks
« Reply #31 on: September 26, 2015, 06:16:14 AM »
I tried one with higher settings: detail 0.8 AA8. One hour render.

Offline Dune

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Re: And why not, even more rocks
« Reply #32 on: September 26, 2015, 04:02:39 PM »
And another one, plus another setup. Still testing....

Offline zaxxon

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Re: And why not, even more rocks
« Reply #33 on: September 26, 2015, 04:07:35 PM »
Oh yeah!

Offline kaedorg

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Re: And why not, even more rocks
« Reply #34 on: September 26, 2015, 04:11:09 PM »
I really do like the 2 last renders.
Could tell me which trees do you use for the snowy render ?

David

Offline Kadri

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Re: And why not, even more rocks
« Reply #35 on: September 26, 2015, 04:23:56 PM »

Yeah looks nice.

Offline j meyer

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Re: And why not, even more rocks
« Reply #36 on: September 26, 2015, 04:55:48 PM »
...v9B-3 is cool.Nice view.

Offline Oshyan

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Re: And why not, even more rocks
« Reply #37 on: September 26, 2015, 11:27:50 PM »
I like roughrock_15sep15-v9B-3.jpg quite a lot.

- Oshyan

Offline Dune

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Re: And why not, even more rocks
« Reply #38 on: September 27, 2015, 07:04:50 AM »
That was my favorite as well. Here's another one.

@David: I make my own trees, so it's not an existing one. I added a surface layer (and a snow setup with default shaders) with a slope restriction (final/Y) to the leaves for some snow, masked by a PF + transform shader for global distribution of that snow.
« Last Edit: September 27, 2015, 07:08:13 AM by Dune »

Offline kaedorg

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Re: And why not, even more rocks
« Reply #39 on: September 27, 2015, 07:50:32 AM »
Thanks Ulco.
Not sure to do that but I gonna try such a setup.
You could also put this on NWDA store  ;)

David

Offline Dune

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Re: And why not, even more rocks
« Reply #40 on: September 27, 2015, 09:22:50 AM »
Some important things; use compute normals between shaders if you want the next shader to displace according to the newest normals. And use strata. That's all I'm gonna say.

Offline DocCharly65

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Re: And why not, even more rocks
« Reply #41 on: September 27, 2015, 12:18:32 PM »
Ulco, I think in future I'll need a programmed key on my keyboard: "Unbelievable good"
 ;)

Offline Dune

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Re: And why not, even more rocks
« Reply #42 on: September 27, 2015, 12:20:34 PM »
 :)

Offline Cocateho

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Re: And why not, even more rocks
« Reply #43 on: September 27, 2015, 01:36:55 PM »
Wow, all of these are awesome!

Almost everything you post seems to serve as a reminder "Oh yeah, THAT'S what I'm supposed to be aiming for." So thank you for all the motivation, advice, and of course all the eye candy.  ;D Keep on rockin'!

Offline Dune

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Re: And why not, even more rocks
« Reply #44 on: September 27, 2015, 04:27:53 PM »
It's not very well known that I am employed by Planetside to keep you all off the street  ;)