And why not, even more rocks

Started by Dune, September 17, 2015, 02:26:06 AM

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DocCharly65


Dune

I tried one with higher settings: detail 0.8 AA8. One hour render.

Dune

And another one, plus another setup. Still testing....

zaxxon


kaedorg

I really do like the 2 last renders.
Could tell me which trees do you use for the snowy render ?

David



Oshyan

I like roughrock_15sep15-v9B-3.jpg quite a lot.

- Oshyan

Dune

#38
That was my favorite as well. Here's another one.

@David: I make my own trees, so it's not an existing one. I added a surface layer (and a snow setup with default shaders) with a slope restriction (final/Y) to the leaves for some snow, masked by a PF + transform shader for global distribution of that snow.

kaedorg

Thanks Ulco.
Not sure to do that but I gonna try such a setup.
You could also put this on NWDA store  ;)

David

Dune

Some important things; use compute normals between shaders if you want the next shader to displace according to the newest normals. And use strata. That's all I'm gonna say.

DocCharly65

Ulco, I think in future I'll need a programmed key on my keyboard: "Unbelievable good"
;)

Dune


Cocateho

Wow, all of these are awesome!

Almost everything you post seems to serve as a reminder "Oh yeah, THAT'S what I'm supposed to be aiming for." So thank you for all the motivation, advice, and of course all the eye candy.  ;D Keep on rockin'!

Dune

It's not very well known that I am employed by Planetside to keep you all off the street  ;)