Flabbergasted by render time

Started by AndyWelder, September 18, 2015, 04:21:40 PM

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AndyWelder

Working on a canyon scene I decided to ad some fake stones and masked water. Did some cropped renders to try different setting/values and all of those renders took little over 5 minutes to complete. After I was satisfied with the result of the cropped render I started a render the whole scene. Before the water and fake stones the whole scene took 38 minutes, but now after 1h 45 minutes the render still was not finished so I did abort the render. Thinking the fact I did crop the partial render could be of some influence I now did crop the whole scene  and started a new render. Alas, after 1h 45 minutes the scene was still rendering. It took 1h 58 m to complete. Now I wonder what's causing this?
"Ik rotzooi maar wat aan" Karel Appel

Oshyan

If you have water material applied to surfaces which will case a lot of interreflection then this can slow down renders a lot. In that case you may be able to get a good enough effect without "true reflections", so you could replace the Water Shader with a Reflective Shader and make sure Raytraced Reflections was disabled.

If that's not the issue then I'd probably have to see the TGD to have a better idea of what could be causing it.

- Oshyan

AndyWelder

I get that... But why is the same part with water and all rendering in 5 minutes on one occasion and does it take over an hour to render that particular part on the other occasion? Why do the same square inches with the same materials and the same settings have such different times to complete?  It's not the fact the scene with and without water have different render times that I'm wondering about. Water has always been a time consuming addition to a scene, already in the days of "classic TG".
"Ik rotzooi maar wat aan" Karel Appel

Oshyan

Oh, I see. I guess I didn't quite understand your original question.

Well, it's possible that in the crop it is not accounting for some of the information/details outside of the crop area, and those "missed" areas are accounted for in the full render and are for some reason demanding to render in reflections. One question then would be whether the water looks different in the crop vs. full render.

- Oshyan

AndyWelder

Ahhhahhh, so the fact terrain information from outside the cropped part is not taken into account on a cropped render is causing this seemingly discrepancy.... Hmmm, now I will have to do a cropped and a full render with higher quality and size settings to check if there is a blatant difference... If not I will edit the partial into the full but not finished render, quick and dirty. ;D
"Ik rotzooi maar wat aan" Karel Appel

Oshyan

Well, keep in mind that's just a theory on my part. It may not be correct or accurate, but it's worth checking to see if there is a visual difference, if possible.

- Oshyan

AndyWelder

Sure Í understand that this all is based on assumption. But there should always be room for testing, especially if one thinks the results justify the time spend/spent?
I will do a full sized render without water and a cropped render with water and combine them. Reflections will be the key: Reflections of the surrounding environment in the water and reflections of the light bounced by the water, if you know what I mean.
"Ik rotzooi maar wat aan" Karel Appel

TheBadger

That thumbnail is great looking!! When I click on it of course it is a lower quality test, but I can clearly see the awesomeness that awaits a finished render!
It has been eaten.

AndyWelder

Well, that awesomeness is not entirely my doing, in fact most of the original TGD is beyond my comprehension, even after dissecting it for almost a week now. :D The original TGD is created by a guy called René van Megen and he did share it through the FB Terragen group. I simply pushed some sliders, manipulated values and made some additions.
"Ik rotzooi maar wat aan" Karel Appel

Dune

So why is René van Megen not here, but on #*~^ facebook?

kaedorg

René thinks he has a too bad english for this forum.
And it is a pity. We could have to learn so much from him.

David

bobbystahr

I think an intervention is called for heh heh...we need his added imagination here...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Well, we also have Bastien, don't we  ;) There's always Mr. Google.

Kadri


One of my reasons to participate here was to learn to understand and write better in English.
Not sure how much it worked but yeah that should not stop anyone :)

kaedorg

True Ulco  ;D
Hopefully for me, Bastien is french  ::)

David