Actually what I am trying to do needs to be done in TG.
So here's an example
- Have a terrain that I want to export as an obj.
- Create a camera, set it to orthographic and rotate it to point down at the planet.
- Set camera position to the middle of the terrain and make sure the ortho width is square and, of course, the camera altitude is high enough to encompass the whole terrain.
Simple enough, but the issue is the resolution of the mesh is not high enough.
The solution is to export smaller patches of terrain. Since TG doesn't do this automatically, its all wysiwyg I need to position a camera at every location to extract that patch of geo.
So thankfully I can animate a camera moving across the terrain and write out an obj sequence.
The next issue is how do i accurately plot/place the camera?
Well if I have a grid overlay that would at least guide me to see where the positions of the camera need to be then I can copy paste these x,z positions to my camera and key frame it per position.
So far the only option in TG is the rule of 3rd overlay. I usually need to export more than 9 patches to achieve the resolution needed. So a grid of equal rows and columns that could be adjusted would be ideal.
I have literally be holding up a grid printed on transparent plastic sheet to my monitor
Attached is an image of what I mean, top down screen grab of the default TG scene.
Cheers
Ash