help with reflective/specular shader

Started by cyphyr, August 22, 2007, 10:06:29 am

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cyphyr

I'm trying to achieve a specular highlight on my rock face, not going for strict realism but something of a wet look. I plug in a reflective shader both on its own and separately as  a part of a default shader and am not getting the desired results. Either nothing happens at all (visibly) or the rock face goes completely black. Any ideas? Is there a best way to set this up,or any non intuitive settings I should be using? I'll post some tgc's later if I cant find a solution.
Thanks in advance
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Tangled-Universe

You can get simple specular highlights on surfaces, using a default shader. It has a tab with specularity settings. First you might try specularity @ 0.1 and roughness @ 0.25. You can also make the effect more subtle: increase roughness to about 0.5 and increase specularity to 0.5 or even higher.

Martin

cyphyr

Thanks
Iwas using the default shader but I had too much roughness in the displacement so it wasn't working satisfactorily, Dropped it way down and now all is sweet (well that issue is solved for now)
Thanks
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)