Author Topic: Differential Resistant Erosion (TGC)  (Read 1230 times)

Offline WASasquatch

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Differential Resistant Erosion (TGC)
« on: October 23, 2015, 12:13:37 AM »




I really like the Strata and Outcrops shader but it lacks any DRE or Differential Resistant Erosion, so I came up with this function to be applied to it, or just a stoneface.

It's actually a pretty simple setup. Voronoi noise stretched out to give intersection channeling (resistant) and Differential (face angle erosion) looks.
« Last Edit: October 23, 2015, 05:17:38 AM by WASasquatch »