Started by WAS, October 30, 2015, 04:33:11 PM
Quote from: Dune on November 01, 2015, 02:55:34 AMHa, I think I changed almost all parameters. You might try the displacement to scalar function and derive a coastal mask out of that, adding a sinus for some 'waves'.
Quote from: Dune on November 04, 2015, 03:33:02 AMOK. If you feed the color adjust 25-0 directly into the surface shader input (down below), you can work the color adjust to give the 'coastal heights'. Lets say -100-0. Then hook the rest up again. But your waves are enormous, so you have to decrease the dividing constant shader as well (from 5 way down). And if you want foam only near the coast the Foam Final Mask needs to be masked by the total coastal area (i.e. color adjust 0-1). And I wonder why you needs such elaborate foam with the default shader and all, I think that can be simpler (and faster).