Hello,
attached is a clip file, that has some displacements as output.
It produces terraces on the terrain, which can be distributed with the surface shaders.
I was playing with Nikita's functions and due to his help, this setup got quite simple.
Before cutting away the useless nodes, it did not really looked like my strata functions, but now they are quite the same.
Within the Function Nodes I created a seperate group for the most important modificators.
I would like to invite anybody to create an advanced function set for terraces - based on these nodes or completely new (Waving to Nikita ,-) )
Have fun and peace upon you,
Volker Harun