...
When importing models from maya, 2 things happen that have gotten exhausting. 1, all textures come in a 0 "diffuse colour" , that is they are all black and I have to manually go into the nodes and bring up the slider to 100%. This is improved from a while back when I had to manually go in and reconnect all textures (few years ago, and different modeler output). As I understand it, this problem is .OBJ based and is the result of .OBJs being different from every program that makes them. So TG does not always know what to do with them. But I would say that Maya is pretty standard, so I am curious what .obj TG is set up to work perfectly with?
problem 2, is of course, that models not from xfrog, come in at a gigantic size, and no mater what, have to be scaled. This is especially irritating to me since I often model buildings at their real world size (depending on the building), and when I have to set up size references in TG to scale the object to never exactly the right size it is very undermining... Yes I know I can hit mm. but that only makes the model smaller it does not make the model a exact 1:1 of what I modeled, I still have to rescale it.
It is really a lot of wasted time going through all this over and over when you add it all up over a year or so.
I know at least half of this post is recomplanining about already complained things, but since that was a long time ago and its still not fixed...
Did we give up on getting FBX here?
Ok, back to the trenches.