some title

Started by TheBadger, November 28, 2015, 11:35:48 AM

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TheBadger

Other words

It has been eaten.

j meyer


Dune


bla bla 2


archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

fleetwood


masonspappy


inkydigit

Cool labyrinth...
Some chunks missing?
More complexity in the texture would add tonnes to this! (imho) :)
Looks derelict?...
Is there a motive to get to the centre, or to escape?
Cheers
J
:)

TheBadger

#8
just posted the image because I thought it looked graphically interesting. I like the lines is all really. kinda just an image that gives me ideas for something else. :)


I want to make a part that comes down and fits into what you see in OP. like a key, sort of. I don't know.
Stay tuned. Maybe I can figure a way to do it quick and easy.


"Quick and easy"
HA HA HAH AH AHHA AH AHA AH  :-\
It has been eaten.

WAS

Now that's pretty awesome, how was this achieved? Also, what's going on here? :P


Dune

I think it is vertical displacement based on a mask, with a little strata added, but the displacement is such that not all buckets were displaced properly. Force all edges may have helped here. Just my theory, seeing this.

Kevin F

If you look at the original there's a line of this displacement right across the image.

mhaze

I like this very much but some more weathering rubble erosion etc. would improve it.  Perhaps some veg also?

TheBadger

Thank you.
it will just be easier to paint that in PS. Which is fine with me.


It has been eaten.

TheBadger

Could not do the top down part that I wanted to model. I had wanted to use a TG object and select the area that is path (everything but the walls) of the area you can see in the render. Then I want to just extrude those faces out to a point.

The problem was that , the TG object is just to large for my system and soft to work on in the ways that I know (fix the object problems which are many). The only other thing I can think of is to import the same map I used on the terrain into my modeler, and manually create faces to extrude. then import that back to TG as an object. The thing is that in TG the walls follow the terrain which has variation, in my modeler I don't know how to reproduce that without having the TG object in a manageable form.

Probably just giving up on this file again for a time.
It has been eaten.