Quote from: Chris on November 28, 2015, 10:59:21 PM
Erosion is needed otherwise the canyon lacks any type of geomorphology other then the main feature itself. Fluvial and weathering effects are needed on the smaller scales.
That's actually a good point. I've made a bit more head-way and rebuilt my function. I'll post it up in a minute after I try to do a bit with Daniil's Erosion Shader. Not sure how will it will work AFTER the strata, but I'll try.
The big thing I have discovered is "Lateral Only" is based on the inner most displacement points of the slope. So you displacement you add with appear more smooth as it's blending with the outer displacement of the slope which extends PASSED the displacement you are adding.
To solve this you use "Lateral Normalized" which uses the displacement surface of the slope from what I gathered. This just all being my explanations of what's happening with these settings for the Displacement Function.
Quote from: Chris on November 28, 2015, 10:59:21 PM
I found way to flatten certain smaller scale noises in varying alternative methods and stretch them out so i will post some ideas soon.
I look forward too it. Thanks for all the help Chris.
As a note: Due to Render Times, I think Erosion should be something we look at towards the end. I'm on almost 20 minutes of a test render with erosion masked. Actually looks "decent" for the erosion effect. Could be smaller scale though.
Finally finished at 40 minutes.