Injoké Park_WIP

Started by bobbystahr, December 20, 2015, 11:40:47 AM

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bobbystahr

And the 'in joke' is that they built a bridge over a stream that you could easily step over, heh heh heh.
Turns out to be an 8 hour test render as I noticed things that need changing 1/2 way thru but let 'er run anyway.
C&C welcome
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


Lady of the Lake


Tangled-Universe

Good work Bobby :)

The only suggestion I could give at the moment is to reduce the roughness of the water and set the "ray detail multiplier" to 1.
At default this is set to 0.25, which means that if you render with detail 1 then the refracted surfaces are rendered at 0.25 x 1 = detail 0.25.
So with this setting set at 1 then your render at 0.75 would make for under water surfaces also be rendered at detail 0.75.

Beware this bumps render time, but I suppose you're also familiar with Dandelo's masking method for water, right?

bobbystahr

#4
Quote from: Tangled-Universe on December 20, 2015, 03:42:27 PM
Good work Bobby :)

The only suggestion I could give at the moment is to reduce the roughness of the water and set the "ray detail multiplier" to 1.
At default this is set to 0.25, which means that if you render with detail 1 then the refracted surfaces are rendered at 0.25 x 1 = detail 0.25.
So with this setting set at 1 then your render at 0.75 would make for under water surfaces also be rendered at detail 0.75.

Beware this bumps render time, but I suppose you're also familiar with Dandelo's masking method for water, right?


Thanks....Agree with all that. I've completely changed the water and the underwater rocks now well, rock in a word. I also have very low demsity settings on the water, have adjusted that as well but will test Ray Detail to see if it's worth while for the longer render. I use it on autos all the time on the glass objects loaded separately. Also I plan on scattering some wild flowers and dandlions on the grass...keep forgetting that's no longer forbidden territory...thanks again Amiga friend whomever you are...I certainly couldn't have afforded this otherwise
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


inkydigit

I like this Bobby... Look forward to see how this progresses?
Maybe the bridge is symbolic?
:)
J

bobbystahr

Quote from: inkydigit on December 20, 2015, 07:07:29 PM
I like this Bobby... Look forward to see how this progresses?
Maybe the bridge is symbolic?
:)
J


a Zen in joke, hee hee hee, or social comment on human d'oh ness....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Antoine


Dune

Looking good, Bobby. I was just about to mention adding some rocks to the shores and some shore veggies, but you've already planned it. The rocks will make the roughness of the water possible. You could even try a small local strata shader for a small waterfall, if you like experimenting ;-) Add some foam by means of a slope restricted surface shader.

AP

I'm looking forward to seeing were this continues to go.

Hannes

Very nice, Bobby. Looking forward to the next iteration.

bobbystahr

Well here's the last one...added a couple of water weeds, changed the underwater texture, scattered some dandilions and raised the creek level and used .5 Ray Detail...must been raining since my first post.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Last one? I was just about to compliment on this great update and add some suggestions: move the reflecting tree away, it disturbs the flow of the stream by its reflection, and add some pebbles or sand or more veggies to dry terrain, where the sparse grass is.

bobbystahr

#14
Quote from: Dune on December 21, 2015, 09:04:17 AM
Last one? I was just about to compliment on this great update and add some suggestions: move the reflecting tree away, it disturbs the flow of the stream by its reflection, and add some pebbles or sand or more veggies to dry terrain, where the sparse grass is.

Well maybe I'll try that Ulco....thanks for the input. I may change the that tree, thank God for editable pops...I had thought of that before the render but forgot t do it....now I know what was bothering me...maybe a bit of rounder pebbles and some more ground covers as well seeing as I have unlimited pops (chortle, chuckle, outright belly laugh)...I waited soooo long.

Mid edit now...had to re seed that pop 3 times before it became editable...anyone know why this happens...it happens fairly often with opops refusing to edit till re seeding happens.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist