Quote from: Dune on December 27, 2015, 02:43:31 AM
Yes, I'd try without DOF first, as it may be a bit too much even. As for soft shadows; set the number of samples lower (5 instead of 9), it's much faster, and often not noticable, especially on rough textures. My olive tests used 6 samples for soft shadows.
Yes lower samples usually works, but if you check the shadows of a tree on a flat white plane then you'll notice that the default 9 samples is VERY low. Even 25 samples or more doesn't give completely smooth results.
Considering the not so bumpy bark, I disagree a bit with Ulco here, I'd tend to say to reduce the image resolution a bit (to reduce render time) and bump up soft shadow samples, actually.
The best thing you can do anyway is to do a crop render of the trunk to see how many samples you need.
If realism is your goal then more samples will give you more realism, but the long rendertimes are an unwanted reality
For crop test rendering you may need to set "ray detail region padding" to "crop region" mode and give it a value of 3-5. This will extend area of the crop render region for shadows/reflections and such.
First try without, but you may need this setting to make sure that the cropped render "catches" the shadow from the tree outside of your camera and your cropped render region.