Mars animation test

Started by Clay, February 16, 2016, 12:46:59 am

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Clay

So just did a quick test animation, real quick one, Have a question on the fake stone image map shader, uhhh how do I bake that texture to the images for animation? Everything else looks fine...interesting.

Kadri


One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.

Clay

Quote from: Kadri on February 16, 2016, 01:01:29 am

One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.
That's the way I have it set. "project through camera" interesting, maybe a Mac bugger?

Kadri

February 16, 2016, 05:34:06 am #3 Last Edit: February 16, 2016, 06:30:37 am by Kadri

Post the TGD file without many of the textures,shaders that aren't needed etc. here if you want.
It would be enough to see if it is a camera projection related problem most probably.
Not sure about the Mac side.

bobbystahr

Put a transform shader between the texture and the FSs and set it to world, I think that locks the texture to what it's on...don't have TG up at the moment but I think I recall advice along that line.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist