Rocking

Started by archonforest, January 04, 2016, 05:01:43 PM

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archonforest

Just playing around.... I think I will cover the rocks with ice...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

WAS

That's pretty neat. Would look interesting as crystal. Which is always so hard to do in Terragen.

AP

Crystal or ice would look neat with this particular terrain feature. The Glass shader would make for some neat crystal effects.

Dune

Glass, great, but behold render times!

archonforest

Thx.  :)
Yeah glass shader is a good idea. I will try and see how slow it will be.
Maybe the water shader is faster and perhaps gives similar effect?
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

mhaze

Good stuff I like this but glass - ouch!  Some horizontal breakup might gives some interesting results.

AP

Quote from: Dune on January 05, 2016, 03:15:08 AM
Glass, great, but behold render times!

Yes, that is the catch but something like a quartz-like or gypsum shader would look fantastic. Hopefully the Glass shader is more optimized at some point. Even a Sub surface scattering shader would look nice over this but if only.

AP

#7
Quote from: archonforest on January 05, 2016, 04:11:31 AM
Thx.  :)
Yeah glass shader is a good idea. I will try and see how slow it will be.
Maybe the water shader is faster and perhaps gives similar effect?

I think they both might compete on which is the most slow to render but it depends on what settings are used for each shader. Internal volume effects and displacement would be a strong factor for each shader.

Dune

Perhaps you can a long way with a default shader, with translucency and reflection, a bit of luminosity and variation of colors. Maybe even stack masked or merge a couple.

archonforest

Thx Dune. I will try and lets see what will come out at the end.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

Quote from: Dune on January 05, 2016, 03:15:08 AM
Glass, great, but behold render times!

Hear! Hear..been there too often....40 hrs later, heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Quote from: Dune on January 05, 2016, 09:09:10 AM
Perhaps you can a long way with a default shader, with translucency and reflection, a bit of luminosity and variation of colors. Maybe even stack masked or merge a couple.

That would be quicker to render for certain. With enough adjustments, something neat could be made with that combination.

AP

Quote from: bobbystahr on January 05, 2016, 12:27:58 PM
Quote from: Dune on January 05, 2016, 03:15:08 AM
Glass, great, but behold render times!

Hear! Hear..been there too often....40 hrs later, heh heh heh

I used the Glass shader on a large population once. BIG MISTAKE!

archonforest

I tried last night to apply water shader to the snow shader coz I thought I got a fast pc ;D
Well my dual quad xeon kinda died on the cycle. Did an overnight low res render...when I woke up about 80 percent of the picture was still black.... :D
With this I will skip to try the glass render for sure...but will try something else...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

Thats really good I think. Just a little too extreme. But I can clearly see that with a snow ice effect it would work really well. The crystals idea is good too, would love to see that in TG.

Hannes posted a free plug-in for max, that had some crystals in it. I don't have max or I would be all over it. When I saw that post and link I really thought I would see people use it here. If you can, or anyone can make good crystals in TG I would really enjoy to see the pictures!
It has been eaten.