fur

Started by Dune, January 18, 2016, 02:00:03 AM

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Dune

Trying to get the hang of ZBrush.

AP

Zbrush's FiberMesh, correct.

inkydigit

Very nice... Results look good... Did you use any tutorials?

Tangled-Universe

I kinda envy you for trying ZBrush Dune.

I have had a couple of attempts, but the UI...how is it possible people are complaining about TG's UI if you consider ZBrush's UI???

Looking forward to see where you're taking your work with this app.
Especially for rock work and such.

Hannes

Looks very promising, Ulco!

bobbystahr

yet another valuable hammer...Like what you've got so far...happy tweaking.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Quote from: Tangled-Universe on January 18, 2016, 02:40:50 PM
I kinda envy you for trying ZBrush Dune.

I have had a couple of attempts, but the UI...how is it possible people are complaining about TG's UI if you consider ZBrush's UI???

Looking forward to see where you're taking your work with this app.
Especially for rock work and such.

I never understood that either, Whiners.

ZBrush for rock work will be spectacular. I have seen some very nice results from various artists.

Dune

There's quite a lot of tuts about and in the last few days I've seen 10 or so. Yes, it's a little different, I don't know if it's tougher than TG. In fact TG is more straightforward, just a line of nodes  ;D In ZB you have lots of 'hidden' possibilities, which may be hard to find. Like setting the color of fast-preview hair curves  >:(
The eyes of these DAZ figures give me trouble as the cornea is a glassy part (glass shader... simple), but as the whole figure is doing shadows, so does the cornea, hence a very dark iris. Too much work to exchange whole eyes.

DocCharly65

My respect! another tool to learn and good first results!
I am still sitting at my primitive tries to do little corrections with the combination of Wings, Blender and PoseRay... and I am alway at the limit of my nerves  ;)

Dune

#9
Thanks. It's pretty hard to get decent hairflows, but I'm learning. Here's another test; still lots of mistakes (mouth, eyes, hair, clothing textures).

And an update.

bobbystahr

Quote from: Dune on January 19, 2016, 09:39:38 AM
Thanks. It's pretty hard to get decent hairflows, but I'm learning. Here's another test; still lots of mistakes (mouth, eyes, hair, clothing textures).

And an update.

Looking good...better n I could do I'm sure....Have you tried the old water shader trick on the eyes? I never had to replace windows with that like I do with the glass shader.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

zaxxon

Definitely a "bad hair day" for the characters, but all in all a pretty good hair day for TG! Great start Ulco. It's really fun to see more ZB brought into TG.

DocCharly65

Hey I know the man! He repairs cars in our street!  ;D

Nice work on the skin! And the clothes also look very authentic!

Dune

I think the water shader has the same issue as the glass shader. My remedy was to lower the refraction index to 1.2. I wish there was a way to exclude a part from a total object from the shadow throwing as a whole.

mhaze

This is excellent work - note to self get stuck into zbrush!