Terragen 3.4 beta clouds

Started by AP, March 01, 2016, 03:24:18 AM

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AP

Integrating some ideas for Cumulus cloud tests with various changes in mind.

Dune


AP

I am doing some more lighting adjustments, trying to make it look more real. It looks somewhat milky. Adjusting more bumpiness. I managed to rid the flat cloud tops by figuring it was a contrast issue all this time. The cloud tops look as clouds of this type should look. It took years to figure that problem out.    :P   

Dune

Interesting. Maybe soften the base a bit more?

AP

#4
They do look to hard edged. I will post an update later.

N-drju

Looks like badly de-snowed driveway. ;)
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"


AP

More roughness but still not quite there.

N-drju

"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

AP

#9
The sharpness is at 9, not too sharp for dense Cumulus clouds. The cloud convection causing the billowy features always tend to be sharper in density. I am adjusting the roughness a bit less. It is a bit too broken up and the billows are less prominent which is not wanted.

Dune

Have you used color adjust shaders yet to manipulate contrast and coverage?

AP

#11
Not yet as everything was adjusted within the Density fractal shader.

AP

Using a Perlin ridge noise for a more turbulent look.

Kadri


I like test 2 more. How does it look when the clouds are less dense ?

AP

Test 2 is a bit too broken up so there needs to be a satisfactory in-between rough and smooth. Density has yet to be tested.