Quote from: majidkaviani on March 14, 2016, 04:16:56 AM
hi friends.
i just want to know which way is better?using default spherical camera or using 6 rendered technique?
The cube setup gives you more resolution when looking straight up or straight down, but takes a little bit more work to set up and render, and may be more difficult to find viewers to preview your work in 360 degrees.
Quote
when i try to render with default spherical camera the rendered image was so far from base camera(distance).
can you help me to solve this? is there a way to use default camera without losing base position?
thanks
Do you mean that the spherical camera is at a different position in the world? Or does it only
look like you're further away from your subect?
If the camera really is in a different position, there are two ways to solve this. You can copy your desired camera position into the spherical camera's position parameter (using the clipboard menu next to the camera's position parameter). Or you can turn your existing camera into a spherical camera by clicking on "spherical", and making sure the rotation values are 0 in X and Z.
Maybe it just looks like you're further away from your subject. This can happen because of the wider field of view, but when you view the image in a 360-degree viewer or panorama viewer it might look closer to what you expect.
Matt