Question that may be slightly off topic:
I'm checking to see if one of my old scenes (Hanging Valley Contest entry actually) can be used for 360 rendering, and it's one big mess! I don't know how I ever could have worked like this...
I have a Compute Terrain node, and directly after that a Compute Normal node, then comes a strata node.
The question is this: I don't need the Compute Normal here, do I? The Compute terrain does that same, doesn't it?