help with water

Started by jdi_fi, March 09, 2016, 07:41:27 PM

Previous topic - Next topic

j meyer

Here you go.
Hope that's what you wanted.

bobbystahr

#16
Quote from: j meyer on March 16, 2016, 01:19:03 PM
Here you go.
Hope that's what you wanted.
thanks mate...I'll go check it out

O K, I had that kinda results as well so I guess that's the best. I had tried that set up as well... You can only really flatten out  flattish geometry and that is with smoothing near as I can tell. Thanks for taking a stab at it.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

It's not flat enough for you?  ???


bobbystahr

Quote from: j meyer on March 17, 2016, 12:51:50 PM
It's not flat enough for you?  ???



The flat is fine it's the transition from the Painted shader part to the terrain...is there a way to eliminate that, I suspect not as I've tried even using multiple Painted shaders and it just gets nuts...thanks for trying anyhow Jochen...appreciated...I'm on another quest (the V R comp) atm any way.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Ah, I see.
No way I know around that. Even a very soft SSS produces a visible transition.
Maybe 2 SSS (or painted shaders) one larger and warped to get a better transitional
area and another one for the totally flat area inside the first. Never tried that, though.
Good luck for your quest Bobby.

bobbystahr

Quote from: j meyer on March 17, 2016, 01:46:45 PM
Ah, I see.
No way I know around that. Even a very soft SSS produces a visible transition.
Maybe 2 SSS (or painted shaders) one larger and warped to get a better transitional
area and another one for the totally flat area inside the first. Never tried that, though.
Good luck for your quest Bobby.

on the back burner till post the VR comp....trying to render my full size without crashing TG.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I was out for the week, but you got it now, I see. More softness with a 100% bevel in SSS, I guess.

jdi_fi

hi all, thanks for the help on this. Reading through the above was also helpful re. painted shader!

Here's a render of where I ended up with some more tweaking for mountains/glaciers -- which still need more help! next challenge :)