well thats the beauty. I can do it in any order at any time. And go back and forth as often as I want with just the one file, little mess no fuss. So does not matter too much to me if erosion will work on over hangs or not. Just need to get some in. But thats the prob then, Daniil's shader will not be available for a while if at all.
WM is win only still I think. Cant remember the name of the new Geo control?.. Ahh, lol world creator I think. Ill google.
Anyway, if it reads and exports vector maps, then it will be fun to see what I can get with as little fuss as could be possible.
Oshyan,
I think you were telling me that I don't need vector because I can just add maps to the TG project when working. But what I was curious about is if I can basically bake those maps into my master vector map, and then for all things, just have that one vector file to take into TG for the final colors and micro displacements. My preference for the sake of experimenting, is to have as little amount of files in my project folder as possible.
I understand that, that may not be in my best interests all the time. But I want to know the inside out of this workflow, since I lobbied for it so much.
I think that for much of the time, I won't need to make any changes to the erosion. And I think that there will be some benefit to having it baked in. I can just save a edition without the erosion in my archives if I would want, which I probably should... much like I should save incremental versions of my TG work, that I never remember to save

Make more sense now what I am trying to do?