Blender Trees - WIP

Started by masonspappy, March 03, 2016, 06:03:54 AM

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bobbystahr

Thanks man...off to try em out today...had a day long project going yesterday
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Here is my Blender log, created in 2.74 cycles render. When I figure out how to package I will share it if anyone cares. One object at a time, lol.

masonspappy

Please do share! This kind of stuff is invaluable!

bobbystahr

Quote from: luvsmuzik on April 02, 2016, 08:57:17 PM
Here is my Blender log, created in 2.74 cycles render. When I figure out how to package I will share it if anyone cares. One object at a time, lol.

Save it out as .obj  with textures if image mapped and I dunno what blender does procedurally but I betcha TG3 could approximate it
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

#19
So....obj, mtl, jpg textures..........all in a zip? That's how the freebies I downloaded were packaged. i already tried the simple log and it did just fine in TG3!  BTW since Terragen renders bmp, why not add allowed file type? I can batch convert, but um....really? I have attached the files. Not sure if displace map made it into zip, so here it is also.

masonspappy

Quote from: luvsmuzik on April 03, 2016, 09:28:20 AM
BTW since Terragen renders bmp, why not add allowed file type?
Probably a matter of size. BMP files can be converted to .jpg with little loss of resolution.   A neat trick I discovered with Paint Shop is to set the compression value to absolute minimum when converting .  Resulting converted files are a little bigger than standard .jpg but much smaller than .BMP

Dune

Maybe good to mention again that there has been a call from staff not to use too large files on this forum, so preferably jpg with a decent compression. So preferably no big png and bmp files just for showing renders.

Oshyan

BMP isn't an allowed file type because it's uncompressed and extremely inefficient. If you want to use a lossless format for textures, use PNG or compressed TIFF. You also gain some compression when putting it into an archive format anyway (we recommend 7-zip, .7z for maximum efficiency).

- Oshyan