The bridge

Started by Kadri, March 28, 2016, 05:00:03 AM

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j meyer




I don't like the look of the texture quite. I am testing a chrome like texture but not sure if i will use it.
As you know the render times are horrible especially with Ray traced reflection softness.
With a big object like this it could take very very long.


that is killer!
the business!


two words, gob smacked......well done...well that's six
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Jo Kariboo

Congratulations Kadri ! Very impressive!!!  :)


I'm at a loss for words...........very impressive.  ;D


Epic! I love the huge scale of the shadows in the atmosphere.

- Oshyan



Thanks all.

The same scene with soft shadow and another POV is still rendering.
Looks like the render time is at least two times slower.

I might try the same POV with another reflective surface too. Just curious how it will look and how long it will take to render  ;D


Another POV with soft shadows.
I will use these as background images with some flying ships etc. for the animation.
And there will be lens flares too for the sun...These images look more lifelike with such small additions (that i mostly don't like much).

The first big image that rendered around one day is at the 43 hours mark with soft shadow enabled this time and still rendering.
It does have 10 hours or so more to go maybe.

These images don't have any postwork by the way.


Wow, soft shadows make a lot of difference in realism.
Good job.


Thanks .
Render times are bad of course. For smaller images it might not so problematic.

The image that i am rendering with soft shadows the second time, takes longer then i expected. 66 hours and still rendering.
I used soft shadow values that are much higher(3 times higher) then the default ones.
So i should not be so much surprised in that aspect probably.

A different texture look is out of my reach with these render times. But i might try it in standard images later.


Quote from: Kadri on April 21, 2016, 04:29:21 PM
A different texture look is out of my reach with these render times. But i might try it in standard images later.

You could try to make this texture more gray (less contrast), and use the current high contrast version as bumpmap...


Yeah many possibilities. Will see what i can do.
The real problem is that i want it more reflective unfortunately.
Not much but a little more metallic.