Just a suggestion....When gems are displayed for purchase, like in a catalog or browser listing, they are usually in a neutral backdrop with either a blur background light or something pastel. Reflections on metal and glass grab the surroundings remember? IRL you are getting exactly what happens, but I assume you want to show the clarity of the reflection, yes? I didn't read just how you are going to use this object, but just a thought. Also one of those complex shaders where you block the face using volumetrics?