Precious

Started by yossam, April 09, 2016, 06:19:13 PM

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yossam

Taking a break from VR to NR................. :)

masonspappy


Kadri


This looks actually great. Nice shading Yossam.
If there wasn't any seams on the ring reflections and some low poly edges and maybe a higher quality table texture this would look real.

AP


Hannes

Looks great, Yossam!
I think there's the same problem I had here:
http://www.planetside.co.uk/forums/index.php/topic,20626.0.html

Unchecking "Stabilize ray detail in motion" did the job. And increased rendertimes...

Hannes

...or it's a soft reflection - too less samples - issue...

archonforest

Cool!
I think it would be better if the focus would be on the main stone IMHO.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Kadri

#7
Quote from: Hannes on April 10, 2016, 04:43:32 AM
Looks great, Yossam!
I think there's the same problem I had here:
http://www.planetside.co.uk/forums/index.php/topic,20626.0.html

Unchecking "Stabilize ray detail in motion" did the job. And increased rendertimes...

I thought about that and without a texture for reflection those kind of problem shouldn't be seen.
So most probably it is kind of a problem as you said Hannes.

bobbystahr

N ice R ing   hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Upon Infinity

It's really good, the ring looks very real.  Second Archon on the DOF.

yossam

Best texture I could find..........it is 5K. If you know of any where to get higher res, please point the way.  ;D

Kadri


Maybe some colored powerfractal and this for real displacement?
https://luke3dinterior.files.wordpress.com/2014/12/shutterstock_15639508_spec.png
;D

You can try of course, but just kidding.
Not sure how you made it but but the displacement looks more like fake-bump map to me.
A real displacement would look better. Maybe it is just me :)

bobbystahr

Quote from: Kadri on April 10, 2016, 06:52:15 PM

Maybe some colored powerfractal and this for real displacement?
https://luke3dinterior.files.wordpress.com/2014/12/shutterstock_15639508_spec.png
;D

You can try of course, but just kidding.
Not sure how you made it but but the displacement looks more like fake-bump map to me.
A real displacement would look better. Maybe it is just me :)

quite the map....took it as well as it seems useful in my mind..thanks
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Just a suggestion....When gems are displayed for purchase, like in a catalog or browser listing, they are usually in a neutral backdrop with either a blur background light or something pastel. Reflections on metal and glass grab the surroundings remember? IRL you are getting exactly what happens, but I assume you want to show the clarity of the reflection, yes? I didn't read just how you are going to use this object, but just a thought. Also one of those complex shaders where you block the face using volumetrics?

luvsmuzik

Here is what I was talking about. I put a transparent and a glass finish on the wing of my bee here, then I hooked a Layer weight using the facing option into the factor. I had to turn off ray visibility to everything except the diffuse and camera for the wings. I am showing the transparency of the wing with two separate objects, one in front, one in back of the bee. The wings are a subdivided mesh, not flat geometry so they also catch the objects from different angles. This done in another program, but sure you can associate what I mean.