Blue Node Tryouts

Started by KlausK, May 12, 2016, 12:16:07 PM

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KlausK

Hi everyone
taking a break from photoreal (wishful thinking, of course) landscaping every now and then I tried my luck with the blue nodes.
Since this is not really a clipfile for a dedicated use I decided to post it here rather than in the File Sharing category of the forum.
Just for fun and the beauty of it. At least that`s what I think about it.
cheers, Klaus

ps: it is a rather heavy filesize for the picture but smaller jpegs lost a lot of the AA in the pic
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

zaxxon



KlausK

thx!
Here a few examples with the shader put to something more useful.
Could work as plastered walls, concrete etc, I`d say.
Some ground cover, perhaps.
cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Hannes

Cool stuff, Klaus! I always love unconventional uses for TG.

Dune

Nice experiments. It's fun working with the blues, you get very unexpected (and some useful) results sometimes, but if you want to achieve something specific it's hard without mathematical knowledge.


luvsmuzik

I am trying to do similar when making objects outside of TG, these are similar to the patterns I displace with, aren't they?

bobbystahr

Cool, will play with this till it makes sense to me...maybe 4 evah....math impaired here....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mogn

Very nice.
Put your nodes inside a container, for easy managing.
Rename the names of constants to include the value,
so you can inspect the network without opening the nodes.

mhaze


ajcgi

That's extremely cool  :D

KlausK

Thanks for your kind comments!

Here are some examples where I slashed the nodes on a imported model and used them on the atmosphere as well.
A lot of potential in those nodes.
On the other hand... either one produces tons of iterations of scenes to keep the different settings handy
or you have to create some sort of journal, database or something similar to store this stuff.
How do you deal with that - without losing control over the masses of possibilities of settings?
Sometimes it`s kind of overwhelming to choose what to keep and what not.

That being said, seeing what some of you Terrageners upload here almost every day is really quite impressive (and in a way intimidating).
I`ll start commenting on your work when I feel a little bit more comfortable with the software so I have more to say than just ...wow! hehehe.

Anyways, hope you like `em.

cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)


KlausK

 ;), Kadri!

What I have not tried yet is to force displacement on imported objects.
I think I read somewhere in the wiki that when you disable "Raytrace objects" terragen uses micropolyrendering for objects as well.
For now it is simply surface shading.

cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)