QuoteThen I pause rendering and watch the ground from UNDER the ground.
Yeah, that's the way I always check my objects' postions on ground, but a lot of work for an animation.
The Landmark idea is a very good one, probably fastest, but Hannes solution didn't work very well in my case. I tried that in my waves animation a while ago, to get one boat bobbing with the waves, but after a few frames suddenly another boat appeared, and dissappeared again a few frames further. Perhaps the instance occurence is related to some Y component, which obviously alters.
The easiest way for the users would be if Matt could implement a 'repopulate or reposition per frame' of a single object. Magic button!