Hi everyone
Just a quick question...I have a Surface Layer which has shaders connected to its Input,
Colour Function, Child Layer and Breakup and Mask shader input.
My Question is this:
When I uncheck "Enable" on the Surface Layer tab (disabling it, that is)
should the effects of the connected shaders and functions still be visible in the scene or not?
I thought the whole network of nodes that feeds into the Surface Layer would be disabled.
Or better said the propagation of effects would stop here.
But that is clearly not the case in my scene. A FakeStonesShader connected to the "Input"
of the Surface Layer node still shows its Stones in the render, for example.
Any help and clarification appreciated. Thank you.
cheers, Klaus
ps: this is TG4 Beta, did not test it in TG3.x so far