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USS Nova
USS Nova
Started by Urantia Jerry, July 09, 2016, 08:19:28 PM
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Urantia Jerry
Member+
Posts: 137
Truth, Beauty and Goodness!
Location: Las Vegas, Nevada
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USS Nova
July 09, 2016, 08:19:28 PM
This is my first post using the T 4 Beta. I have never heard of the Nova before. The model was created by Raul Mamoru, and downloaded for free from Turbosquid. Thank you Raul. The grass and shrubs are Dune's, thank you! C and C welcome. Thanks for looking.
fleetwood
1k+ Member
Posts: 1,230
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Re: USS Nova
#1
July 09, 2016, 09:07:06 PM
Nice setting for the Nova.
I'd suggest moving the ship down or making the trees big enough to overlap the ship one way or another. At the moment there is no easy reference on size of the ship. If it was a little overlapping the trees we would be able to see definitely whether the ship is quite big and farther away than that tree or a only a small ship or model which is much closer than the tree. Some more atmo haze might help that ability to place the ship's distance too.
A stretched power fractal color applied over the ship body could add some streaky space dust or carbon deposits, to keep it from looking brand new.
Kadri
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Posts: 9,613
Location: Turkey
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Re: USS Nova
#2
July 09, 2016, 10:37:08 PM
I doesn't matter if you don't know these ships. But it should be at least 2-3 times bigger i think:
http://www.cygnus-x1.net/links/lcars/blueprints/sd-nova/sd-uss-nova-nx-72228-sheet-1-x.jpg
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
Urantia Jerry
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Posts: 137
Truth, Beauty and Goodness!
Location: Las Vegas, Nevada
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Re: USS Nova
#3
July 10, 2016, 09:41:13 AM
Thank you Fleetwood / Kadri - Back to the 'ol drawing board!
luvsmuzik
1k+ Member
Posts: 3,277
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Re: USS Nova
#4
July 10, 2016, 09:57:11 AM
This render shows many assets of Terragen. Your clouds are great! FSS and ground cover great! Realistic trees! Your Nova model very detailed. I think it would be difficult to scale this image including all the elements you have, but keep at it!
https://www.youtube.com/channel/UCG91vGR4v40efe7Wvkrq6Jw/videos
Urantia Jerry
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Posts: 137
Truth, Beauty and Goodness!
Location: Las Vegas, Nevada
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Re: USS Nova
#5
July 11, 2016, 07:29:19 PM
I rendered this scene with much lower quality settings to quickly see if this was more along the lines of what you were talking about. I also think now that getting the scale to look right is going to be difficult.
yossam
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Posts: 3,069
Location: Tucker, GA
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Re: USS Nova
#6
July 11, 2016, 08:42:54 PM
According to the link Kadri posted the length is 180 meters. Unless you have giant trees, you are still not close to scale IMO. How tall are your trees?
bobbystahr
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Turn, and face the Strange Ch Ch Changes...D Bowie
Location: Winnipeg,Man,Can.
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Re: USS Nova
#7
July 11, 2016, 09:52:45 PM
I would put it on the ground amongst the trees and figuring the trees are approx 30 m scale based on that. You could stand it on it's tail and make it 6 trees tall for example.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: USS Nova
#8
July 12, 2016, 02:17:55 AM
If you look at the shadow of it, it seems very much the right size. It also feels like the right, immense size in this iteration. I really like it! Some focal blur on the foreground through some vegetation may enhance it's feel of drama, I suspect.
Gallery
DannyG
1k+ Member
Posts: 1,894
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Re: USS Nova
#9
July 12, 2016, 07:29:06 AM
I think the first one was fine, but with some added blur as Ulco suggested would make that pop
New World Digital Art
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DocCharly65
1k+ Member
Posts: 4,048
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Re: USS Nova
#10
July 13, 2016, 03:32:47 AM
I like them both. Rememberes me to some nice STVoyager episodes. The idea with the focal blur will make it perfect.
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