I'm adding a 2d image in my scene that has alpha transparency. I could never get this to work right in TG3 and TG4 seems to be the same. I can render the png in the scene but the edges are abrupt and have no transparency to them. The question: in the Default Shader, is the Opacity using an image alpha channel just on/off or capable of smooth alpha levels?
Test project attached.
Interestingly, RTP mode correctly previews the alpha edges but the render doesn't.
[attachimg=1]
I'm really hoping this can work in TG4. Any suggestions would be appreciated!