100 Functions

Started by AP, August 24, 2016, 07:51:19 pm

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AP

August 28, 2016, 07:11:40 pm #15 Last Edit: August 28, 2016, 07:15:31 pm by AP
Welcome everyone.

The latest experiments...

Dune

Top left is nice, looks like succulent plants. I had that effect once or twice with combinations of nodes. If you color them differently from the ground, they might be quite useful as ground cover plants.


AP

Quote from: Dune on August 29, 2016, 01:57:35 am
Top left is nice, looks like succulent plants. I had that effect once or twice with combinations of nodes. If you color them differently from the ground, they might be quite useful as ground cover plants.


Ground cover seems like an idea worth exploring. Off to find out.    ;)


AP

Fake ground cover plants.

Dune


AP

Another variant, only more grass-like.

Dune



bobbystahr

Very cool man, this will e handy
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mogn

The art of programming in tg, is not bunching a random number of nodes.
But create something with as few notes as possible.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd

Agura Nata


luvsmuzik

December 07, 2016, 11:38:50 am #29 Last Edit: December 07, 2016, 11:40:58 am by luvsmuzik
Because I am not brilliant, how does one merge this to a terrain and limit altitude. I have already tried a power fractal terrain and a merge shader, limiting altitude on all surface layers and no luck. When i add the fractal terrain through the merge, I get crazy negative altitude values in the preview window. Would the displace to zero clip help? Or could you hook these plants to a SSS at ground zero like your other function clips?  A brief example node setup would be nice. Thanks.