vertical stretching of voronoi

Started by mhaze, August 30, 2016, 04:44:28 AM

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mhaze

Hi All,  I don't seem to be able to stretch the voronoi 3d diff shader more than about 5 times it's width in the Y direction.  Is it just me, am I missing something or is this a limitation?

AP


mhaze

This makes no difference at all try it with a SSS or power Fractal!

Hetzen

A flat surface will only take the fractal value at altitude=0. If we're at the origin, then y is pretty much altitude.

So if you expand y in your noise pattern, the surface is still only ever going to see the pattern at y=0.

AP

Quote from: mhaze on August 30, 2016, 10:30:53 AM
This makes no difference at all try it with a SSS or power Fractal!

Apologies, I overlooked the vertical part. I am still working on this but it does seem unlikely to work as Hetzen's explanation makes sense.

mhaze

Slope does affect the appearance of stretching but on a vertical surface I would expect infinite stretching.

Dune

And what if you stretch in X and rotate?

mhaze

#7
Does weird things to the landscape!  I've solved the problem to some extent by using lateral displacement only. Will post some pics soon.