I'm with you Yossam (cornfused?), where would you plug in the cavity shader, or the AO shader as well? These all use the 'default shader' and only three maps. I did try adding the additional maps without any appreciable change (at least for the better).
Kadri: I used the higher detail of 1.5 because my initial test at .8 rendered so quickly I thought, why not push it? The programs from Quixel that support the Megascans have some preset export settings to the usual suspects: V-Ray, Octane, Redshift, IRay, Unreal, etc. I attached an image showing the I-Ray preset network. Be nice if these additional maps could be utilized in TG at some point. The detail levels out of V-Ray are are really fine, but 1.5 in TG is probably over-kill.
Thanks Pierre, but I really don't care for that composition much. Even as a test I hate to not put up a quality image
, I just got a little excited with the cool assets! The cost of these things isn't bad. I subscribed at the $29 US a month (cancellable at any time), that get's you the two support programs; Studio and Bridge, and fifty points worth of assets a month (assets range from 1-8 points). You can 'refill' your point basis for a discounted cost at any time, plus they do sell asset packs for between $79 and $99. To me, the quality is definitely worth it.
The 'Studio' app is really a fun package:
https://www.youtube.com/watch?v=sNLOBO1hrpoAfter just a few minutes of playing I was hooked. Now the trick will be to bring these into TG. I've started to experiment a bit, but there are free 'Surface' samples at the Quixel site, and if any of you folks have a solution it would be much appreciated!
I did attach a screenshot of a QStudio surface that took about 5 minutes to cook up.