Stream

Started by Dune, September 08, 2016, 09:13:41 AM

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Dune

Two versions.

Kadri


They look both nice.
If the lower right small stones part was a little more random i would prefer maybe the second one.

Dune

Yes, that's just one fake stone size, I may have to add more.

zaxxon

Great streams! You are a TG Magician for sure!

Dune

#4
Well, you know what it's like with me; I try some different displacement lines, see what they do... and a landscape evolves with some additional stuff. But I'm not satisfied yet with my initial intentions  ;)

I tried also to get the water to be warped with the stones, as if water is being pushed aside by them, so I used the mask for the stones to do that, but it's not perfect yet.

DocCharly65

Both very fresh and nice :)
But I prefer the first one. I cannot explain why I have the feeling that the water looks more "wet" in the upper image.

Anyway most of the stones in the first one look better because of the reflectivity. I think you could make most of them even darker and wet. I think you can say that almost all of the stones in the stream are wet at this water speed. What do you think?

bobbystahr

Both are lovely but ver 2 rocks(excuse the pay on words)
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Antoine


masonspappy

Quote from: bobbystahr on September 08, 2016, 10:13:42 AM
Both are lovely but ver 2 rocks(excuse the pay on words)

Done very well. Rock solid, you might say....

Hannes

Great work, Ulco! I really can't say which version looks better to me, but I agree that the water in V1 looks wetter (more wet?).

reck

Very nice, I also prefer number 1.

How do you make the large rocks on the left going up the slope, are they large fake stones or part of the terrain? How do you make them "step-like" as it's very realistic?

Looking forward to seeing number 3.


luvsmuzik

You can almost see the water moving here. I particularly like that flat sharp edged rock on the middle right in v2. All great stuff again!

dorianvan

Ulco, this is crazy good!!!
-Dorian

Dune

This started out as a way to get large voronoi flattened rocks on a slope (with the stream meandering across), and small displacements and stones in the gullies. But the large voronoi are not visible anymore. The huge stones are huge fake stones indeed, masked to be within those gullies as well, and with 1 (later 2) masked strata shaders attached as texture input. I'll probably completely change it again, too much invisible stuff that can be dumped. I was actually going for something like these (not exactly, but kind of):

I'll keep your ideas about wetness of the stones in mind, and like to get more visibility in the warping of the water. It's too rugged now to see.