Does it need to be a stepped area, or a smooth hole? If I were to do this, I would simply paint a greyscale (16-bit) map in photoshop (using the shapefile as basis to draw upon in another layer). If it needs to be stepped, you can choose for a 8-bit file, or add a strata shader in TG. Just use the greyscale map in an image map shader and displace down. Very easy.
Another method would be to make a vector displacement map, but that's not necessary if you don't need 'overhangs', or lateral displacemenst in that hole.