Author Topic: Fractal procedural erosion shader public beta  (Read 63532 times)

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #180 on: March 14, 2019, 10:32:49 AM »
Is there going to be any feature additions and various improvements for the Fractal Procedural Erosion shader in the future?
I afraid there won't be serious improvements. This shader was just experiment, and this algorithm is mostly exhausted all possibilities. I actually have other, much better procedural erosion algorithm in development (but it is freezed now), and multiple ideas of other procedural and semi-procedural erosion algorithms, but research and development of procedural erosion is quite hard and complex process which would take a lot of time, and, most likely, still won't have commercial success.


I understand. I will have to find another solution. Thank you for your answer.