Thanks for the link.
The odd ship tiling came about partially due to the model using a panel texture that repeats but has visible edges and partly due to forgetting to add a world space transform to what was supposed to be a full object overlay of rust or dust but I decided it looked somewhat interesting that way.
Been working on that sky in the falcon render for a while, a sky in progress trying out various mackerel sort of ideas.
This is one with world space rust pf for comparison.