I'm getting artifacts when I render a water shader applied to a lake object. Nothing fancy here, the object and shader are all left at default settings, except for a small increase in the roughness value of the water shader. Light source is at a fairly low angle, elevation 9, and the surface is backlit.
Renderer micropoly detail is 1.0; AA is 6; filter is Narrow Cubic.
Running another test render with filter set to Cubic B-Spline. Not sure what else to try.