Claw of the World Beast

Started by Njen, September 08, 2007, 09:16:34 AM

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Njen

Deep in the desert, there is a rock formation known as the Claw of the World Beast...

I have worked on it enough to know to stop working on it now.

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There are some technical problems due to TG2 not drawing the terrain properly, and I was considering in waiting to show this image once the problems have been fixed (I read in another thread that it is being looked into). But I decided to show it anyway and move on to something new.
(Image below has areas labeled as follows)
A = Terrain not being rendered in the bucket (or the TG2 version of a bucket, I guess)
B = Self shadowing stops at random heights on different pillars
C = Similar to B, but more clearly shows the tops of pillars not casting shadows
D = Light dots in the shadow, which appear to be geometry holes. You can't see it clearly because I used soft shadows to minimise the effect, so see the next image as a better example of it.

Any idea when these issues will be fixed? Just wondering...

[attach=2]

[attach=3]

Buzzzzz

I knew you were up to something cool. This is sweet!  :o  Of course I'm overlooking the TG flaws for the time being.  ;)


cyphyr

Wow cool image you got there. Are the "claws" an imported object or a manipulated terrain?
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Seth

really great !
it's a wonderful view !

efflux

I like this a lot. At first you don't sense the scale then you see the trees which completely throws you. Very effective.

rcallicotte

Very nice work.  And thanks for standing up and asking a question like this for all of us, njen.

So this is Disney World.  Can we live here?

sjefen

I agree with everyone. Very nice.
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dhavalmistry

damn thats BIG!!!......but to me the scale seems kinda off.....but thats just me.....

adding a planet in the background would give more depth....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Saurav

This is very cool. Agree with efflux. Some very good renders to come out lately.

Lucio

njen, putting apart all the technical problems, this is a truly impressive work. I'm looking forward to see it completed somehow! Congrats :)

old_blaggard

http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

NWsenior07

This is one heck of a render, I love the way the sense of scale plays with your preception of the scene! Honestly I didn't even notice those problems you picked out so I wouldn't worry too much about them. Very nicely done!

inkydigit

wow...a scary place for sure!!...excellent work!

Njen

Thanks for all the kind comments :)

nvseal: I used an image map of a radial gradient to displace the terrain, I then merged a number of these displacements together and positioned them around the edge of a crater. To curve them I used a Twist and Shear shader in combination with a Distribution shader. Each pillar had a different Lean Direction in the Twist and Shear shader.

cyphyr: It's all 1 terrain, only the trees are imported.

efflux: I am happy to hear that, it's the effect I wanted to give.

I will be rerendering this scene in the future when the problems I have mentioned have been fixed.