Deep in the desert, there is a rock formation known as the Claw of the World Beast...
I have worked on it enough to know to stop working on it now.
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There are some technical problems due to TG2 not drawing the terrain properly, and I was considering in waiting to show this image once the problems have been fixed (I read in another thread that it is being looked into). But I decided to show it anyway and move on to something new.
(Image below has areas labeled as follows)
A = Terrain not being rendered in the bucket (or the TG2 version of a bucket, I guess)
B = Self shadowing stops at random heights on different pillars
C = Similar to B, but more clearly shows the tops of pillars not casting shadows
D = Light dots in the shadow, which appear to be geometry holes. You can't see it clearly because I used soft shadows to minimise the effect, so see the next image as a better example of it.
Any idea when these issues will be fixed? Just wondering...
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