I think (not sure) I did that once by using a planet with an atmo for the glow, extending the atmo real wide, and using a that-planet-centered camera and Z-depth distance shader, pointing away to get rid of the haze in front of the planet. Worth a try maybe...
The trouble with placing a planet/sphere that far is that it's hard to control anothere sphere right behind it (which I've done as well, I think), and you have to take care it doesn't fall outside the outer background sphere.