Started by mhaze, November 08, 2016, 06:44:50 am
Quote from: mhaze on November 13, 2016, 12:09:19 pmCheers Dune. The basic grass is tg grass and I must remember this and either add new grass or smaller patch sizes.
Quote from: Dune on November 14, 2016, 02:52:06 amOr a compute normal. And if using a compute terrain, lower patch size, or grass will still be floating!
Quote from: Dune on November 15, 2016, 02:38:08 amAfaik, the heights are updated in the surface shaders after the (first, if any) compute terrain, but the normals aren't. And with a patch size of 20m (computing average height(?)/normal of that patch) of a compute terrain at the end, you can imagine a little hillock of 2m and 2m wide, big grass clumps will still be floating here and there.