@ Dune, Thanks for the advice.  I have looked the NWDA store and I was considering getting NVSeal Global Clouds, although I was hoping to use the new global clouds from TG4 ( they are new, right?).   If they are as simplified as the easy clouds are to the TG3 clouds, with less parameters to tweak, that be preferable.  I don't need as many layered clouds as the NVSeal global Clouds, since I want to focus on the eye of the hurricane shape and reveal as much terrain as I can below them.
How does one achieve the vortex shape of the hurricane clouds in Terragen?  I have seen them several times.  From searching through the threads, it looks like you use a vortex vector node, right?  Now I am just trying to plug in fractals into various inputs on the vortex shader and see what I get!  So far it's not pretty.   TG4 tutorials cannot come fast enough.