@ Dune, Thanks for the advice. I have looked the NWDA store and I was considering getting NVSeal Global Clouds, although I was hoping to use the new global clouds from TG4 ( they are new, right?). If they are as simplified as the easy clouds are to the TG3 clouds, with less parameters to tweak, that be preferable. I don't need as many layered clouds as the NVSeal global Clouds, since I want to focus on the eye of the hurricane shape and reveal as much terrain as I can below them.
How does one achieve the vortex shape of the hurricane clouds in Terragen? I have seen them several times. From searching through the threads, it looks like you use a vortex vector node, right? Now I am just trying to plug in fractals into various inputs on the vortex shader and see what I get! So far it's not pretty. TG4 tutorials cannot come fast enough.