Hi everyone, I'm having trouble with shadows cast by obj populations in tg4.
So I have a population which I'm using to scatter rock objects. When the population is at 0 for both the area rotation and area centre (the default location) the shadows cast by the objects appear as I would expect.
However, when I move the population further away from the default 0,0,0 population location, the more jagged and detached the shadows become. If I go far away enough, the population shadows disappear entirely.
I thought perhaps this was because the 'Area rotation' wasn't perfectly parallel to the ground, but even when I manually rotated the population bounding box flat to the surface, the issue remained. I also thought perhaps the rocks weren't perfectly flat on the terrain, but they are, even though they may look like they're floating, like in the "REF B" image. (REF A is with the population at 000, REF B and C have been moved).
Am I missing something obvious, or is this a bug? I'm on a mac. I was having that obj shadow related problem earlier (
http://www.planetside.co.uk/forums/index.php/topic,22424.0.html), so perhaps this is related?