Author Topic: Columnar Cliffs - Evolved  (Read 435 times)

Offline WASasquatch

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Columnar Cliffs - Evolved
« on: October 17, 2018, 07:07:09 PM »
Built a columnar scene from scratch following some of the logic from mhaze's columnar file. I do believe some of those tex coordinates are necessary as I built mine without them entirely originally and the shapes were rather plain. Adding each tex coordinates you could see the displacement change in the preview. I was playing with Fake Stones on the cliff fake for voronoi variation, but ended up scrunching them down a whole lot in the end.
« Last Edit: October 20, 2018, 06:47:09 AM by WASasquatch »
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Offline N-drju

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Re: Columnar Cliffs
« Reply #1 on: October 17, 2018, 08:29:41 PM »
Quite a good job man. The debris field composes nicely.
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Offline WASasquatch

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Re: Columnar Cliffs
« Reply #2 on: October 17, 2018, 09:01:56 PM »
Quite a good job man. The debris field composes nicely.

I'm glad it came out alright, as I sorta gave up on it. Tried painted shader, scalar mask warped, and eventually settled on just alt limits and slope limits.
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Offline bobbystahr

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Re: Columnar Cliffs
« Reply #3 on: October 17, 2018, 10:34:51 PM »
Quite a good job man. The debris field composes nicely.

I'm glad it came out alright, as I sorta gave up on it. Tried painted shader, scalar mask warped, and eventually settled on just alt limits and slope limits.

sometimes the simplest is best
something borrowed,
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Offline DannyG

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Re: Columnar Cliffs
« Reply #4 on: October 18, 2018, 11:29:00 AM »
Very nice textures in this

Offline WASasquatch

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Re: Columnar Cliffs
« Reply #5 on: October 18, 2018, 02:35:18 PM »
Thanks, Danny.


I just realized I built this whole thing with "Perlin 3D" as my "Columnar" when mhaze used voronoi cells. Derp. Re-envisioning this project with cells for better (less smooth edges). Lol
Nope. It was perlin. Mine is just too soft probably cause of base terrain/smoothing.

Though I feel the smooth look is better for the type of stained and lime leeching stone I made.
« Last Edit: October 18, 2018, 02:55:15 PM by WASasquatch »
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Offline WASasquatch

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Re: Columnar Cliffs - Evolved
« Reply #6 on: October 20, 2018, 06:51:20 AM »
So I've been spending some time analyzing mhaze's columnar, and have created a new shader set to apply a similar effect. It's not exact to how mhaze set his up but it uses the same principles of perlin columns detailed by voronoi as it's base. I than added some spice, and challenged myself on some strata like effect using the same voronoi and it's settings already in place (so it scales with the whole function setup).

I also redid the rock textures from scratch with the same lime leaching in mind. I think I may change the strata sedimentation colours though so they don't clash with the dust/dirt on surface tops.

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 
« Last Edit: October 20, 2018, 07:24:52 AM by WASasquatch »
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Offline mhaze

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Re: Columnar Cliffs - Evolved
« Reply #7 on: October 20, 2018, 02:51:53 PM »
Nice update.

Offline WASasquatch

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Re: Columnar Cliffs - Evolved
« Reply #8 on: October 20, 2018, 06:10:47 PM »
Thanks mhaze. Turns out every time I tried to do this myself I wasn't understanding how the voronoi diff was used to "carve" or "detail" the round columnars from the perlin, hence my round columnars in my original go lol
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Offline DocCharly65

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Re: Columnar Cliffs - Evolved
« Reply #9 on: October 21, 2018, 09:06:39 AM »
Nice detail view!

Offline bobbystahr

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Re: Columnar Cliffs - Evolved
« Reply #10 on: October 21, 2018, 01:39:21 PM »

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 

I do believe MrLamppost has a bunch of bushes on his site

http://www.mrlamppost.com/tg2/downloads/basic_bush_pack.htm
something borrowed,
something Blue.
Ring out the Old.
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Bobby Stahr, Paracosmologist

Offline luvsmuzik

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Re: Columnar Cliffs - Evolved
« Reply #11 on: October 21, 2018, 05:00:48 PM »

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 

I do believe MrLamppost has a bunch of bushes on his site

http://www.mrlamppost.com/tg2/downloads/basic_bush_pack.htm

Oh wow, sorry bobbystahr. I thought that link was long gone. Great that it is still up! I put them on my DropBox too and added to file sharing. I should have checked on the other puter first (where I have all the older links for stuff) :)

 

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