Abstract and wide

Started by Agura Nata, December 17, 2016, 05:26:08 AM

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Agura Nata

Another exercise in TG 4 free with abstract objects, mesh export of Mandelbulb 3D :D
"Live and Learn!"

bobbystahr

Cool, what was your rendertime like?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Agura Nata

Quote from: bobbystahr on December 17, 2016, 01:00:18 PM
Cool, what was your rendertime like?

Thank`s a lot!
About half an hour
With clouds it would have lasted longer  :D
"Live and Learn!"

Agura Nata

Before I go to the next landscape, tests with forms and materials as well as their UV maps are necessary
"Live and Learn!"

DocCharly65

Cool! I like the first and the last one most. Really creative!

Agura Nata

#5
Test with objects created from curves in Blender, so they do not have UV, but camera / render for the texture.  :D
With so simple textures it looks almost the same, for complex it is probably a good solution to convert curves into mesh and make UV.
"Live and Learn!"


DocCharly65

Ok - thats even better :)
I like the combination of the materials.
Every historian or explorer should have something like that in his living room !!!   ;) :)

Agura Nata

Quote from: DocCharly65 on December 19, 2016, 07:34:44 PM
Ok - thats even better :)
I like the combination of the materials.
Every historian or explorer should have something like that in his living room !!!   ;) :)

I just can approve that too!

Thank you much Doc  :D
"Live and Learn!"