instances visible/invisible...

Started by Dune, December 19, 2016, 02:05:43 AM

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Dune

Has this been tackled before? Is it a bug? When viewing a pop in box mode, you don't see all instances, but when in smooth shaded you do. Might have to do with editing, but still...

bobbystahr

#1
I've not run into that and I do considerable pop  editing. Will keep am eye out for this. I have a recurring problem with the sample object popping in at 0,0,0 when I have no 'landing pad' for it there; often in the middle of a building, but in my Escapist scene one turned up in the middle of the water and random seed will fix it temporarily but should I save and close the project that way it always comes back. Another reason that project is on the shelf.

EDIT

moved the pop from 0,0,0,to 100,0,0 and problem solved
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

zaxxon

I run across this fairly often. Usually it shows up in the render and when I wish to remove or move the unwanted instance it doesn't show as either 'bounding box' or 'textured' in the preview. I then move the mouse while in 'bounding box' mode over the approximate area and the 'rogue' instance normally 'reveals' itself. A few rare times the 'rogue' remained elusive and a 're-populate' was necessary.

Dune

I'll try some mousing over. It's not a big deal this time, but it can be frustrating when you can't edit. Though that sounds a bit spoiled, as I am extremely thankful for this feature!

bla bla 2


Dune

I know what you mean. Sometimes when you get too close you need to hit the [ to see instances. I don't think that's the case here, but perhaps moving the camera will make it visible again. have to check. Thanks for thinking along, Bastien.