Some more experiments with squarish rocks. None uses a compute terrain, and some not even a compute normal, or XYZ shader. With the warp shader you can do a lot. They're not perfect, not at all. I often think that rendering a crop it looks very good, but rendering the whole thing it gets a bit contrived/artificial. I think more diversity in rock structure is needed. Like bands of squarish rock in between bulbous, or porous stone. Enough to invent still......
Btw. the beach is no EasyBeach, but another mix of nodes. Not as efficient.